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Haaga-Helia yrkeshögskola
3D Extended Course
3 sp
This course is a problem-based learning style course, in which the student selects a feature of Blender and produces a tutorial on it. Previous topics of choice have included, but are not limited to:
Technical / Workflow
Rendering with external engines
Advanced materials management with BlenderKit
Extended use of Geometry Nodes
Blender scripting with Python
Custom UI creation in Blender
Blender add-on development
Artistic / Visual
Advanced lighting for photorealism
Stylized rendering (NPR, toon shading)
Procedural texturing with shader nodes
Camera tricks and cinematic composition
Simulation / Physics
Soft body systems
Particle systems
Fluid simulation (Mantaflow)
Cloth simulation and pinning
Rigid body dynamics
Animation / Rigging / Audio
Basic Animation
Inverse Kinematics
Building a rig for animation of a character
Facial rigging and animation
Motion capture integration
Lip sync animation
Game Design / Integration / Web
Blender and game engines (Unity, Armory, Godot)
Interactive 3D experiences (WebGL, Verge3D)
Level design for games using Blender
Blender for AR/VR content creation
Integration / Asset Creation
Blender to Unreal Engine pipeline
Photogrammetry and Blender
UV mapping and baking techniques
Asset optimization for mobile/web
Retopology workflows
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Detaljerad information:
Utbildningsområden
Databehandling och kommunikation
Omfattning
3 sp
Kod
DIG006AS3AE